Thursday 7 November 2013

Week 6 - Games Mechanic

Group Work this week: Lights Update: Finished/ Final Adjustments

Pool Table Light - Finished Remove Cables as separate object so they aren't turned to chrome

Dome Light - Finished Create Cookie Light Map

Decals and Wall Planes

Cylinder Light -

Hanging Cylinder


Things I learnt:

Smoothing Groups, I did practice this before but didn't really grasp what was happening. I learnt how to use smoothing groups and how they adjust the Polygons normals. Very useful for creating low poly lights which look smooth and cylindrical.

Cookies In unity: Is a Mask for the projection of Lights, Works like an alpha channel. Take the grey scale texture map.

Scale Tool in 3Ds Max doesn't scale measurements of object, just warps it.

Scaling In Photoshop, Decreasing the size of textures using smart objects Tga size from 24>12 Bit and Colour 16>8 Bit and decreasing to 256 without losing any quality!

No comments:

Post a Comment