Thursday 7 November 2013

Week 5 - "Candle" Light Building


My objective for this week was to model and texture all the lights for the Student Union recfortary, so they could be placed in the Unity model and lit.

Up First was:

Candle Light: Diameter = 41, H = 41 or 28 for main glass bit






So I Started off Modelling, I used to squares in the right dimensions to get my dome to the right height with the soft select and snap tools.


I added more detail, however increased the polygon count to much

Also made the mistake of making the top cylinder out of another object, so for my second model I extrude the top cylinder, which is better for topology and polygon count.

I also used quite a lot of polygons ineffectively without much detail






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