Thursday, 24 October 2013

Week 3-4 SpaceShip Science Fiction

Spaceship design, we where granted two weeks to design and model a Science Fiction space ship. 

I started drawing some sketches for a medieval themed ship for a mythic science fiction ship, I liked the idea of a massive cruiser with metal cladding and chain mail. 

Sketched ideas - Basic 3D models

I struggled drawing the size of the object and adding small details to keep it interesting.
Inspired by friends in my class and their work creating small personal spaceships, i started redrawing some sketches inspired by classic cars. 

I had this curved shape in my mind inspired by 

Classic Jaguar D Type

Pod Racers 

Morgan Aero

After sketch some quick ideas I built a simple 3D model which I then printed out and draw in some softer curves and refined the shape with the help of 3D model for perspective. 

 I then took the drawing back into 3Ds Max to model it.

The brief asked for the the ship have mechanical design, which i struggled to do with a large space ship as it only need a propulsion system due to the nature of space.

Meaning it i was more personal transport ship on earth meant could practice my 3D modelling skills to real life elements.

I first modelled the left turbine engine


























Revisited:

First I changed the caboose changing the shape and adding so flare

Then I unwrapped the model with RoadKill as the model is very organic. The model also has a lot of topology so made the process more difficult.


I then texture the Uv's in photoshop using selection tool, layer fx and color fills.

I added outline to split the design into sections. This required using a lot of selection and refine selection tools as to get a nice edge.
Caboose:

Diffuse:


Then using marmoset skyshop and its inbuilt shaders. Got to really grips with the software and its power create beautiful images and turntables. A thank you to Ed, who helped me to learn marmoset and design tips.







Turntable video on my Vimeo

Tuesday, 23 April 2013

Mud Box Alien head

First Practice creating something on Mudbox


Frog Uv Mapping

For this task we had to Uv map a frog with a uvw unwrap and pelt map tools, i had a lot of crashes on 3ds max with this but it help me memorise what i was doing and became very speedy at it. Only half the uvs are mapped as i placed a mirror modifier on after




Blending Technique and Value drawing

Blending Technique: Using colour picking and opacity to blend colours and the latter instead use smudge tool to blend colours. I preferred the smudge tool and it was quick and easy and didn't require accurate colour pick all the time





Value Paintings :
I didn't understand the brief, I thought the task was to sculpt an image out of a few select grays then smudge the lines like the Head Plane task. I found it so difficult not to draw any lines and just build with grays






Body Proportions - Elf, Dwarf and Human







Robot - Paint over


Monday, 22 April 2013

Canon - Paint Over Project





Failed Finals:



Renders:








Skinning and Animation Practice

 For this assignment we had to take a 3D model of a women, and re-texture her in an outfit of her choice and then add a biped bone rig to be able to animate her.

The skinning modifier took a while to understand, but its quite easy. I found the difficult bit was not selecting any accidental verts, even with the lasso tool. So it took a while of going over to make sure, but got there eventually.
Two Videos below, one showing the stretch on the skin.
The other shows adding supplied motion capture files, very fun, quick and easy.