My Responsibilities:
Where the Decals for posters and the lights in SU
Trying to keep these Hi-Res and layout out the uvs most effciently went through a few iterations, the small fire alarm need to be quite large so you can read it when you go up to look at it
Also took a lot of time remaking the glass house sign, i fixed the pespective and the colours in photoshop and i used adobe illustrator to vectorise the text and get high quality reeadable writing
White hanging down light, very simple. Had a few iterations and had 3 variations to different lights, a small top light with no cables and cap and a large scale light with no cables and cap. The inside could of been refined to display like real life, just want to keep the poly count down
Large rectangle light, simple and low poly to build, extra geometry would of been useful to bevel the corners. The texture was hard to do to make the realism, as the texture size had to be low and the shape was so long which meant a long rectangular uv which did't fit on the square
i also made the realstic texture with photoshop shapes and blend layers
iterations of the rectangular light
My first light, I learn't alot about modelling. Using geometry effectively to not have redondunt topology
Final Lights, and grey table
Pool table light, this was the last light to build, went very well
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