Monday, 22 April 2013

Skinning and Animation Practice

 For this assignment we had to take a 3D model of a women, and re-texture her in an outfit of her choice and then add a biped bone rig to be able to animate her.

The skinning modifier took a while to understand, but its quite easy. I found the difficult bit was not selecting any accidental verts, even with the lasso tool. So it took a while of going over to make sure, but got there eventually.
Two Videos below, one showing the stretch on the skin.
The other shows adding supplied motion capture files, very fun, quick and easy.







No comments:

Post a Comment